SUBJECTIVE AND AFFECTIVE ADAPTATIONS: REMEDIATION AND THE PLAYSTATION 2 VIDEOGAME

Cameron Kunzelman

Abstract


This essay looks to Jay Bolter and Richard Grusin's theory of remediation to understand the process of adapting intellectual property from film to game during the Playstation 2 era. The essay looks to The Lord of the Rings: The Two Towers and Minority Report: Everybody Runs to identify two forms of adaptation: subjective and affective. Subjective adaptations place players in particular adapted subject position, and affective adaptations place them within a generalized, tonal subjectivity that is not adapted directly from the source material. This is argued through both remediation theory and an intertwined strain of Manuel DeLanda's assemblage theory.


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