SUBJECTIVE AND AFFECTIVE ADAPTATIONS: REMEDIATION AND THE PLAYSTATION 2 VIDEOGAME
Abstract
This essay looks to Jay Bolter and Richard Grusin's theory of remediation to understand the process of adapting intellectual property from film to game during the Playstation 2 era. The essay looks to The Lord of the Rings: The Two Towers and Minority Report: Everybody Runs to identify two forms of adaptation: subjective and affective. Subjective adaptations place players in particular adapted subject position, and affective adaptations place them within a generalized, tonal subjectivity that is not adapted directly from the source material. This is argued through both remediation theory and an intertwined strain of Manuel DeLanda's assemblage theory.
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